JNToken
  • The JN Token Whitepaper
  • Introduction
    • Mission
    • Project Overview
    • Innovative Project Realization
  • The JAN-Navi Platform
    • Ecosystem
    • Pioneering Achievements
    • Creating New Value Through Web3
    • JAN-Navi e-Sports
  • JN Token
    • Decentralization of e-Sports with JN Token
    • JN Token Ecosystem
    • JN Token Utility
    • JN Token Event Features
    • JN Token Pricing Strategy
    • Technical Information
    • Token Allocation and Lockup Schedule
    • Private Sales
  • Mahjong Big Data DePin Project
    • Overview of Mahjong Big Data DePIN Project
    • Business Model
    • What is Big Data?
    • Online Player Data Collection
    • Offline Player Data Collection
    • Matching Algorithm
    • Global Matchmaking
    • Integration of JN Token and DePIN Ecosystem
  • Expansion of the JAN-Navi ecosystem
    • Market Development by JAN-Navi
    • Network Integration and Data Coordination of Mahjong Parlors
    • JAN-Navi White Label Expansion
    • O2O (Online to Offline) Strategy
    • Extension to Other Table Games
  • Technical Architecture
    • Technical Superiority
    • Data Decentralization and Security
  • Roadmap
    • Project Roadmap
    • Pilot Mahjong Big Data Project Deployment
    • JAN-Navi Phased Expansion
  • Appendices
    • JAN-Navi e-Sports Guidelines
    • JAN-Navi Demographics
    • Forecast for the Growth of the e-Sports Market
    • Team and Partners
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  1. Mahjong Big Data DePin Project

Offline Player Data Collection

This section delves into the mechanisms JAN-Navi uses to collect and integrate data from offline player activities. By implementing a Common ID system, JAN-Navi seamlessly connects data across real-world and digital platforms, enhancing the comprehensiveness and accuracy of player profiles.

  • Common ID JAN-Navi will issue a Jan-Navi Common ID to track players at offline venues. This allows us to accurately track player activity, ensuring that data from physical environments is as robust and actionable as that from online interactions.

  • Data Collection Offline game data is sent directly from the Mahjong parlors to the JAN-Navi platform via a common ID. This includes personal IDs, game results, dan rank information, etc., providing a rich source of data for comprehensive analytics.

  • Data Integration Data collected online and offline will be integrated in the JAN-Navi system to build a player profile database. This integration is crucial for maintaining up-to-date ranking points and for delivering a unified view of a player’s performance across all platforms.

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Last updated 11 months ago