JNToken
  • The JN Token Whitepaper
  • Introduction
    • Mission
    • Project Overview
    • Innovative Project Realization
  • The JAN-Navi Platform
    • Ecosystem
    • Pioneering Achievements
    • Creating New Value Through Web3
    • JAN-Navi e-Sports
  • JN Token
    • Decentralization of e-Sports with JN Token
    • JN Token Ecosystem
    • JN Token Utility
    • JN Token Event Features
    • JN Token Pricing Strategy
    • Technical Information
    • Token Allocation and Lockup Schedule
    • Private Sales
  • Mahjong Big Data DePin Project
    • Overview of Mahjong Big Data DePIN Project
    • Business Model
    • What is Big Data?
    • Online Player Data Collection
    • Offline Player Data Collection
    • Matching Algorithm
    • Global Matchmaking
    • Integration of JN Token and DePIN Ecosystem
  • Expansion of the JAN-Navi ecosystem
    • Market Development by JAN-Navi
    • Network Integration and Data Coordination of Mahjong Parlors
    • JAN-Navi White Label Expansion
    • O2O (Online to Offline) Strategy
    • Extension to Other Table Games
  • Technical Architecture
    • Technical Superiority
    • Data Decentralization and Security
  • Roadmap
    • Project Roadmap
    • Pilot Mahjong Big Data Project Deployment
    • JAN-Navi Phased Expansion
  • Appendices
    • JAN-Navi e-Sports Guidelines
    • JAN-Navi Demographics
    • Forecast for the Growth of the e-Sports Market
    • Team and Partners
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  1. Expansion of the JAN-Navi ecosystem

Market Development by JAN-Navi

PreviousExpansion of the JAN-Navi ecosystemNextNetwork Integration and Data Coordination of Mahjong Parlors

Last updated 11 months ago

The JAN-Navi platform and JAN-Navi DAO are exploring two key areas for market development.

  • Fusion of WEB2 and WEB3 Users Mahjong is predominantly a WEB2 market. By introducing WEB3 technologies into this economy, JAN-Navi expands the market.

    • Jan-Navi WEB2:

      • Registered: 5.7 million

      • Daily Active Users: 15,000

  • Expanding Mahjong e-Sports Mahjong has a player base of 900 million, primarily concentrated in Asia, but the economic ecosystem is underdeveloped. JAN-Navi aims to create a global e-sports platform for casual Mahjong play, spreading the love of the game worldwide.

    • e-Sports Total Population: 532 million